The End and How We Got There

by Dr. Rod Riegle, Architect of the Future

"Any sufficiently advanced technology is indistinguishable from magic." - Arthur C. Clarke

 

Orbitar 1.0: circa 2011

Orbitar 2.0: circa 2013

Orbitar 10.0: circa 2023

Hardware Features
- no gloves
- no strings
- multiple satellites that are able to fly (like quadcopters)

Software Features
- orbitar 2.0 mode (two satellites that respond exactly like they were on strings)
- gesture recognition (satellites controlled by arm, finger, and eye movements and sub-vocalizations)
- light mode (capable of leaving light tracks in the air)
- orchestral mode (capable of handling multiple orbitars simultaneously)
- record mode (capable of recording and playing back a live performance)
- auto-play mode (capable of downloading and playing back a recorded performance)

Orbitar 10.0 improved upon Orbitar 2.0 by replacing physically restrictive controllers (gloves and strings) with flying satellites and by increasing the number of satellites to an indeterminate number. This allowed greater freedom of physical movement for the orbitarist and greater complexity in orbitar performances. This resulted in both a lower floor and a higher ceiling for orbitar performances which propelled its growth into a major player in the toy, rehabilitative tool, and performance instrument markets. The record and auto-play mode allowed Orbitar 10.0 to function as a passive entertainment device and as an educational tutor which increased the size of its market.

Orbitar 20.0: circa 2033

Hardware Features
- no physical satellites
- holographic projector capable of projecting multiple flying satellites (planets) orbited by smaller multiple semi-autonomous flying satellites (moons)

Software Features
- orbitar 2.0 mode
- orbitar 10.0 mode
- brainwave recognition (capable of being controlled by brainwaves)
- avatar mode (capable of projecting holographic avatar orbitarists for either individual or orchestral performances)
- robot mode (capable of randomly generating and playing a performance without a human orbitarist or composer)
- training mode (capable of controlling the orbitarist's brainwaves and physical movements)

Orbitar 20.0 improved upon Orbitar 10.0 by replacing physically restrictive controls (human body parts) with mind control and holographic satellites and avatars. It also introduced semi-autonomous moons that functioned as "harmonizing" agents. This eliminated all physical requirements for the orbitarist and allowed even greater complexity in orbitar performances. Orbitar 40.0 dominated the toy, rehabilitative tool (mental and physical), and performance instrument markets. The robot and training modes also increased its passive entertainment and educational market share.

Orbitar 100.0: circa 2113

Bioware Features
- Orbitar 2.0 Mode
- Orbitar 10.0 Mode
- Orbitar 20.0 Mode
- Stellar System Mode: orbitar takes the shape of various kinds of star systems (single, binary, multiple) with suns, planets, moons, comets, and asteroids
- Galaxy Mode: orbitar takes the shape of various kinds of galaxies with solar systems, black holes, quasars, pulsars, blue supergiants, red giants, white dwarfs, magnetars, neutron stars, supernovaes, nebulae, etc.
- Universe Mode: orbitar takes the shape of a curved spacetime continuum containing various kinds of galaxies (spiral, elliptical, and irregular)
- Multi-view Mode: performer and/or audience can select whatever mode they prefer at any time during a performance and they can shift their perspective to any point within any of the modes
- Creation Mode: the orbitarist creates a virtual solar system and/or galaxy and/or universe via the performance

Orbitar 100.0 improved upon Orbitar 20.0 by merging hardware and software with the human mind-body. The orbitarist became the orbitar and vice versa. Orbitar became a popular life-form.

Orbitar 200.0: circa 2213

Godware Features
- Orbitar 2.0 Mode
- Orbitar 10.0 Mode
- Orbitar 20.0 Mode
- Orbitar 100.0 Mode
- God Mode: the orbitarist creates/becomes a real solar system and/or galaxy and/or universe via the performance

Orbitar 200.0 improved upon Orbitar 100.0 by merging the orbitar(ist) with the universe. The orbitar(ist) became omnipotent and ubiquitous.